Game On ...
Friday, November 16, 2007 at 3:57AM It's clear that video games are now an established part of our lives.
Watch for aspects of gaming strategy and gaming rules creeping into the design and the operations of social networks, and the eventual movement of gaming principles into workplace-oriented platforms that support knowledge sharing and social networking.
Work design in terms of performance measurement and compensation will be (or perhaps more accurately, should be) drastically affected by how the reward and feedback mechanisms in games currently operate.
Game theory as work design in 2015 ?
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October video game sales up 73%
SCOTT HILLIS
Reuters
November 16, 2007
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SAN FRANCISCO — U.S. sales of video game hardware and software jumped 73 per cent in October, with Nintendo Co Ltd's Wii console regaining its spot as the top-selling console, industry data showed on Thursday.
Total sales were $1.1-billion, compared with $643-million a year earlier, according to market research firm NPD.
Nintendo sold 519,000 Wiis while Microsoft Corp. sold 366,000 Xbox 360 consoles and Sony Corp. sold 121,000 of its PlayStation 3 machines.
In September, the Xbox 360 knocked the Wii from the top spot it had held all year, thanks to a boost from the release of Microsoft's blockbuster ‘Halo 3' game.
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Tags: video gaming, work design, rewards, recognition, social networks, knowledge management, wirearchy
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